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Excadrill

Excadrill

Pokédex No.

207
Type Type Ground

Base Attack

70

Max Attack

90

RMLs Available

10

RML Max Attack

125
Skill Power of 5 (Cross Attack)


Main Stages[]

Stage 204 Stage 205: Excadrill Stage 206

Stage

Pedra Valley: Stage 205

Hit Points

23129

Move Limit

30 Moves Experience 30
Catchability 1% + 2%/move

Rank Requirements

S: 15 / A: 7 / B: 1

Items available

Exp. Points x1.5Moves +5Disruption DelayMega StartComplexity -1
Initial Board Layout:
Support Pokémon 1Support Pokémon 2Support Pokémon 1Support Pokémon 3Support Pokémon 1Support Pokémon 2
RockRockRockRockRockRock
RockRockSupport Pokémon 2Support Pokémon 3RockRock
Support Pokémon 1RockRockRockSupport Pokémon 3Rock
RockSupport Pokémon 1Support Pokémon 1RockRockSupport Pokémon 3
ExcadrillRockRockSupport Pokémon 2Support Pokémon 2Rock
Click for Board Layout image
Stage 205 - Excadrill

Default Pokémon

PidgeyHappinyAzurillPichu

Soundtrack

bgm-stage-hard

Coin Reward

3DS: 100 (30)
Mobile: 200 (30)
Disruptions
Countdown 1: 4 random Rock every 2 moves, switch countdown if HP ≤ 6000 (Score ≥ 17129)
Countdown 2: Random 2x2 Rock every move


Stage 682 Stage 683: Excadrill Stage 684

Stage

Marron Trail: Stage 683

Hit Points

26950

Move Limit

15 Moves Experience 15
Catchability 6% + 5%/move

Rank Requirements

S: 7 / A: 3 / B: 1

Items available

Exp. Points x1.5Moves +5Disruption DelayMega StartComplexity -1
Initial Board Layout:
Support PokémonSupport PokémonSupport PokémonSupport PokémonSupport PokémonSupport Pokémon
RockSupport PokémonSupport PokémonSupport PokémonSupport PokémonSupport Pokémon
RockRockRockRockRockSupport Pokémon
RockRockRockSupport PokémonRockSupport Pokémon
RockRockRockRockRockRock
Support PokémonSupport PokémonSupport PokémonSupport PokémonSupport PokémonSupport Pokémon
Click for Board Layout image
Stage 683 - Excadrill

Default Pokémon

BlockBunearyHappinyMinccino

Soundtrack

bgm-stage-hard

Coin Reward

3DS: 100 (30)
Mobile: 200 (30)
Disruptions
Countdown 1: Start counter at 0. Switch countdown after disrupting 2 times. Fill rows 4-6 with Disruption Pattern 1 every 2 moves
Countdown 2: Switch countdown after disrupting 2 times. Do these disruptions in order every 3 moves:
1) Fill the 3x3 area at D1 with Disruption Pattern 2
2) Fill the 3x3 area at A4 with Disruption Pattern 2
Countdown 3: Switch countdown when HP ≤ 1 (Score ≥ 26949). Fill the 4x2 area at B4 with Disruption Pattern 3 every 2 moves

Disruption Patterns:
Pattern 1
EmptyEmptyEmptyBlockEmptyEmpty
EmptyEmptyEmptyEmptyEmptyEmpty
BlockBlockBlockBlockBlockBlock
 
Pattern 2
BlockBlockEmpty
BlockBlockBlock
BlockEmptyEmpty
 
Pattern 3
BlockRockBlockRock
BlockRockBlockRock

Drops

Skill Booster 25% / Skill Booster 12.5% / Skill Booster 6.25%
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