FANDOM


Salamence

SalamenceMega Salamence

Pokédex No.

195
Type Type Flying

Base Attack

80

Max Attack

100

RMLs Available

5

RML Max Attack

115
Skill Hitting Streak (Mega Boost)
Mega Power Erases up to 10 of a Flying-type Pokémon (except Salamence) from top left to bottom right

Icons Needed

22

MS Available

10



Stages Edit

Stage 208 Stage 209: Salamence Stage 210

Stage

Pedra Valley: Stage 209

Hit Points

3DS: 15206
Mobile: 17347

Move Limit

18 Moves Experience 18
Catchability 2% + 3%/move

Rank Requirements

S: 9 / A: 4 / B: 1

Items available

Exp. Points x1.5Moves +5Disruption DelayMega StartComplexity -1

Default Pokémon

PidgeyHappinyAzurillPichu

Soundtrack

bgm-stage-normal
Bgm-stage-normal

Coin Reward

3DS: 100 (30)
Mobile: 200 (30)
Disruptions
Countdown 1 (initially start counter at 0): Fill a 3x1 area in column 1 with Barrier every 2 moves, switch countdown after 3 times
Countdown 2: Fill a 3x1 area in column 4 with Barrier every 2 moves, switch countdown after 2 times



Stage 529 Stage 530: Mega Salamence Stage 531

Stage

Nacht Carnival: Stage 530

Hit Points

23625

Move Limit

20 Moves Experience 20
Catchability N/A

Rank Requirements

S: 10 / A: 5 / B: 1

Items available

Exp. Points x1.5Moves +5Disruption DelayMega StartComplexity -1
Initial Board Layout:
Support PokémonBlockSupport PokémonSupport PokémonBlockSupport Pokémon
BlockSupport PokémonSupport PokémonSupport PokémonSupport PokémonBlock
BlockSupport PokémonBlockBlockSupport PokémonBlock
BlockSupport PokémonSupport PokémonSupport PokémonSupport PokémonBlock
Support PokémonBlockSupport PokémonSupport PokémonBlockSupport Pokémon
Support PokémonBlockSupport PokémonSupport PokémonBlockSupport Pokémon

Default Pokémon

ShelgonBagonMeowthSpinda

Added Non-Support: Salamence

Soundtrack

bgm-stage-boss1
Bgm-stage-boss1

Coin Reward

3DS: 100 (30)
Mobile: 200 (30)
Disruptions
Countdown 1: Fill row 1 with 4 Block after 3 moves, then switch to Countdown 2
Countdown 2: Fill board with Disruption Pattern 1 after 2 moves, then switch to Countdown 3:
Countdown 3: Fill row 1 with 4 Block after 4 moves, then switch to Countdown 2

Disruption Patterns:
Pattern 1
BlockEmptyBlockBlockEmptyBlock
Empty
Block
Rounded Barrier
Completely Empty
EmptyEmpty
Block
Rounded Barrier
Completely Empty
Empty
EmptyEmptyEmptyEmptyEmptyEmpty
EmptyEmptyEmptyEmptyEmptyEmpty
EmptyEmpty
Block
Rounded Barrier
Completely Empty
Block
Rounded Barrier
Completely Empty
EmptyEmpty
EmptyBlockEmptyEmptyBlockEmpty
3DS Rewards Salamencite + Raise Max Level
Mobile Rewards Salamencite + Raise Max Level
Notes
Salamencite already owned: Level Up



Stage 609 Stage 610: Salamence Stage 611

Stage

Zaffiro Coast: Stage 610

Hit Points

15960

Move Limit

8 Moves Experience 8
Catchability 7% + 8%/move

Rank Requirements

S: 4 / A: 2 / B: 1

Items available

Exp. Points x1.5Moves +5Disruption DelayMega StartComplexity -1
Initial Board Layout:
BlockRockSupport PokémonSupport PokémonRockBlock
RockBlockSupport PokémonSupport PokémonBlockRock
Support PokémonSupport PokémonSupport PokémonSupport PokémonSupport PokémonSupport Pokémon
Support PokémonSupport PokémonSupport PokémonSupport PokémonSupport PokémonSupport Pokémon
RockBlockSupport PokémonSupport PokémonBlockRock
BlockRockSupport PokémonSupport PokémonRockBlock

Default Pokémon

PidgeyHappinyAzurillPichu

Soundtrack

bgm-stage-hard
Bgm-stage-hard

Coin Reward

3DS: 100 (30)
Mobile: 200 (30)
Disruptions
Countdown 1: Start counter at 0. Switch countdown after disrupting 1 time. Choose one of these disruptions every 3 moves:
- Fill the 3x2 area at A1 with Disruption Pattern 1
- Fill the 3x2 area at A1 with Disruption Pattern 2
- Fill the 3x2 area at A1 with Disruption Pattern 3
- 3x2 Barrier at A1
Countdown 2: Switch countdown after disrupting 1 time. Choose one of these disruptions every 3 moves:
- Fill the 3x2 area at D1 with Disruption Pattern 1
- Fill the 3x2 area at D1 with Disruption Pattern 2
- Fill the 3x2 area at D1 with Disruption Pattern 3
- 3x2 Barrier at D1
Countdown 3: Switch countdown after disrupting 1 time. Choose one of these disruptions every 3 moves:
- Fill the 3x2 area at A1 with Disruption Pattern 1
- Fill the 3x2 area at A1 with Disruption Pattern 2
- Fill the 3x2 area at A1 with Disruption Pattern 3
- 3x2 Barrier at A1

Disruption Patterns:
Pattern 1
Block
Empty
Rounded Barrier
Completely Empty
Empty
Rounded Barrier
Completely Empty
Block
Empty
Rounded Barrier
Completely Empty
Empty
Rounded Barrier
Completely Empty
 
Pattern 2
Empty
Rounded Barrier
Completely Empty
Block
Empty
Rounded Barrier
Completely Empty
Empty
Rounded Barrier
Completely Empty
Block
Empty
Rounded Barrier
Completely Empty
 
Pattern 3
Block
Empty
Rounded Barrier
Completely Empty
Block
Block
Empty
Rounded Barrier
Completely Empty
Block

Drops

Skill Booster 25% / Skill Booster 12.5% / Skill Booster 6.25%


Event Stages Edit

Competitive Stage: Mega Salamence

Stage

Special Stages: Competitive Stage

Hit Points

N/A

Move Limit

10 Moves Experience 15
Catchability N/A

Rank Requirements

S: 0 / A: 0 / B: 0

Items available

Moves +5Mega StartAttack Power ↑
Initial Board Layout:
Support PokémonSupport PokémonSupport PokémonSupport PokémonSupport PokémonSupport Pokémon
Support PokémonSupport PokémonSupport PokémonSupport PokémonSupport PokémonSupport Pokémon
Support PokémonSupport PokémonSupport PokémonSupport PokémonSupport PokémonRock
Support PokémonSupport PokémonSupport PokémonSupport PokémonRockMinior
Support PokémonSupport PokémonSupport PokémonRockMiniorRock
RockSupport PokémonRockMiniorRockMinior

Default Pokémon

BunearyHappinyMinccinoMeowth

Soundtrack

bgm-stage-ranking
Bgm-stage-ranking

Coin Reward

0 (0)
Disruptions
Countdown 1: Switch countdown after disrupting 4 times. Do these disruptions in order every 1 move:
1) Fill board with Disruption Pattern 1
2) Fill columns 2-5 with Disruption Pattern 2
3) Fill board with Disruption Pattern 3
4) Fill rows 2-5 with Disruption Pattern 4
Countdown 2: Switch countdown after disrupting 4 times. Do these disruptions in order if Combo ≥ 2:
1) Fill 11 random tiles with 9 Electrode, 2 Rock
2) Fill columns 2-5 with Disruption Pattern 5
3) Fill board with Disruption Pattern 6
4) Fill rows 4-6 with Disruption Pattern 7
Countdown 3: Switch countdown after disrupting 2 times. Do these disruptions in order every 2 moves:
1) Fill board with Disruption Pattern 8
2) Fill rows 4-6 with Disruption Pattern 9

Disruption Patterns:
Pattern 1
ElectrodeEmptyEmptyEmptyEmptyRock
EmptyRockEmptyEmptyElectrodeEmpty
EmptyEmptyElectrodeEmptyEmptyEmpty
EmptyEmptyEmptyElectrodeEmptyEmpty
EmptyElectrodeEmptyEmptyRockEmpty
RockEmptyEmptyEmptyEmptyElectrode
 
Pattern 2
RockEmptyEmptyMinior
MiniorEmptyEmptyRock
RockEmptyEmptyMinior
MiniorEmptyEmptyRock
RockEmptyEmptyMinior
MiniorEmptyEmptyRock
 
Pattern 3
RockEmptyEmptyEmptyEmptyElectrode
EmptyElectrodeEmptyEmptyRockEmpty
EmptyEmptyEmptyElectrodeEmptyEmpty
EmptyEmptyElectrodeEmptyEmptyEmpty
EmptyRockEmptyEmptyElectrodeEmpty
ElectrodeEmptyEmptyEmptyEmptyRock
 
Pattern 4
RockMiniorRockMiniorRockMinior
EmptyEmptyEmptyEmptyEmptyEmpty
EmptyEmptyEmptyEmptyEmptyEmpty
MiniorRockMiniorRockMiniorRock
 
Pattern 5
ElectrodeEmptyEmptyMiniorEmptyMinior
ElectrodeEmptyEmptyMiniorEmptyMinior
EmptyElectrodeEmptyEmptyMiniorEmpty
EmptyElectrodeEmptyEmptyMiniorEmpty
ElectrodeEmptyElectrodeEmptyEmptyMinior
ElectrodeEmptyElectrodeEmptyEmptyMinior
 
Pattern 6
EmptyRockRockEmpty
RockEmptyEmptyRock
EmptyElectrodeElectrodeEmpty
EmptyElectrodeElectrodeEmpty
RockEmptyEmptyRock
EmptyRockRockEmpty
 
Pattern 7
EmptyEmptyEmptyEmptyEmptyElectrode
ElectrodeEmptyEmptyEmptyElectrodeMinior
MiniorElectrodeEmptyElectrodeMiniorElectrode
ElectrodeMiniorElectrodeMiniorElectrodeMinior
 
Pattern 8
EmptyEmptySupport Pokémon 2Support Pokémon 2EmptyEmpty
EmptyRockEmptyEmptyRockEmpty
RockEmptyEmptyEmptyEmptyRock
RockEmptyEmptyEmptyEmptyRock
EmptyRockEmptyEmptyRockEmpty
EmptyEmptyElectrodeElectrodeEmptyEmpty
 
Pattern 9
RockEmptyEmptyEmptyEmptyEmpty
Support Pokémon 1RockEmptyEmptyEmptyEmpty
RockSupport Pokémon 1RockEmptyEmptyEmpty
Support Pokémon 1RockSupport Pokémon 1RockEmptyRock

Event Duration

Platform

Both

Event Rewards

Rewards Percentiles
Salamencite + 5 Mega Speedup + 15 Raise Max Level 1%
Salamencite + 4 Mega Speedup + 10 Raise Max Level 1%-2%
Salamencite + 4 Mega Speedup + 6 Raise Max Level 2%-3%
Salamencite + 3 Mega Speedup + 4 Raise Max Level 3%-5%
Salamencite + 3 Mega Speedup + 2 Raise Max Level 5%-10%
Salamencite + 2 Mega Speedup + Raise Max Level 10%-20%
Salamencite + Mega Speedup + Raise Max Level 20%-30%
Salamencite + Mega Speedup + Mega Start 30%-40%
Salamencite + Mega Start + Moves +5 40%-50%
Attack Power ↑ + Moves +5 + 3000 Coin 50%-60%
Attack Power ↑ + 3000 Coin 60%-80%
3000 Coin 80%-100%

Rewards Percentiles
Salamencite + 5 Mega Speedup + 15 Raise Max Level 1-600
Salamencite + 4 Mega Speedup + 10 Raise Max Level 601-2000
Salamencite + 4 Mega Speedup + 6 Raise Max Level 2001-5000
Salamencite + 3 Mega Speedup + 4 Raise Max Level 5001-8000
Salamencite + 3 Mega Speedup + 2 Raise Max Level 8001-16000
Salamencite + 2 Mega Speedup + Raise Max Level 16001-28000
Salamencite + Mega Speedup + Raise Max Level 28000-40000
Salamencite + Mega Speedup + Mega Start 40001-60000
Salamencite + Mega Start + Moves +5 60001-80000
Attack Power ↑ + Moves +5 + 3000 Coin 80001-100000
Attack Power ↑ + 3000 Coin 100001-130000
3000 Coin 130001+

Salamencite already owned: Level Up

Attempt Cost

1 Heart



Special Challenge: Salamence

Stage

Special Stages: Special Challenge

Hit Points

12000

Move Limit

18 Moves Experience 5
Catchability 11% + 3%/move

Rank Requirements

S: ?? / A: ?? / B: ??

Items available

Exp. Points x1.5Moves +5Disruption DelayMega StartAttack Power ↑Complexity -1

Default Pokémon

BunearyHappinyMinccinoMeowth

Soundtrack

bgm-stage-hard
Bgm-stage-hard

Coin Reward

200 (30)
Disruptions
Countdown 1 (initially start counter at 0): 3x1 Barrier in column 1 every 2 moves, switch countdown after 3 times
Countdown 2: 3x1 Barrier in column 4 every 2 moves, switch countdown after 2 times

Event Duration

Platform

Both

Event Drops

Skill Booster 50% / Skill Booster 6.25% / Raise Max Level 1.56%

Attempt Cost

300 Coin