Miltank | |||
Pokédex No. |
129 | ||
---|---|---|---|
Type | |||
Base Attack |
60 | Max Attack |
80 |
RMLs Available |
5 | RML Max Attack |
105 |
Skill | Opportunist |
Stages[]
Stage |
Sweet Strasse: Stage 80 | ||||
---|---|---|---|---|---|
Hit Points |
3982 | Move Limit |
16 Moves | Experience | 3DS: 5 Mobile: 16
|
Catchability | 70% + 2%/move | Rank Requirements |
S: 8 / A: 4 / B: 1 | ||
Items available |
|||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-easy
|
Coin Reward |
3DS: 100 (30) Mobile: 200 (20)
| ||
Disruptions | None |
Stage |
Prasino Woods: Stage 577 | ||||
---|---|---|---|---|---|
Hit Points |
15200 | Move Limit |
12 Moves | Experience | 12 |
Catchability | 7% + 3%/move | Rank Requirements |
S: 6 / A: 3 / B: 1 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-hard
|
Coin Reward |
3DS: 100 (30) Mobile: 200 (30)
| ||
Disruptions | Countdown 1: Switch countdown after disrupting 2 times. Do these disruptions in order every 3 moves:
1) Fill the 2x3 area at A1 with Disruption Pattern 1
2) Fill the 2x3 area at E4 with Disruption Pattern 1 Countdown 2: Fill the 4x2 area at B3 with Disruption Pattern 2 every 4 moves Disruption Patterns:
| ||||
5% / 3.125% / 1.5625% |
Event Stages[]
Score Challenge Stage: Miltank | |||||
Stage |
Special Stages: Score Challenge Stage | ||||
---|---|---|---|---|---|
Hit Points |
N/A | Move Limit |
17 Moves | Experience | 10 |
Catchability | N/A | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
|||||
Soundtrack |
Unknown | Coin Reward |
0 (0) | ||
Disruptions | Countdown 1: Switch to Countdown 2 when Moves ≤ 9, do in order every 2 moves:
1) Fill a random 2x2 area with Disruption Pattern 1
2) Fill a random 3x3 area with Disruption Pattern 2
3) Fill columns 2-5 with Disruption Pattern 3 Countdown 2: If Combo ≥ 2, do in order, switch to Countdown 3 after disrupting 3 times:
1) Fill 10 random tiles with one of a Support Pokémon
2) Fill 10 random tiles with 8 of a Support Pokémon and 2
3) Fill rows 2-5 with Disruption Pattern 4 Countdown 3: Do in order every 3 moves, switch to Countdown 2 after disrupting 2 times:
1) Fill board with Disruption Pattern 5
2) Fill the 4x4 area at the center with Disruption Pattern 6 Disruption Patterns:
| ||||
Event Duration |