A Status Effect is an effect that can be imposed on a target Pokémon during a stage, usually by triggering a Skill. They can either increase damage (sometimes by a specific Pokémon type) or prevent the target from disrupting, if the stage has disruptions (the countdown, if any, will also be frozen). Certain types of Pokémon are immune to certain status effects, so skills that inflict those status effects won't be able to trigger.

A Disruption Delay inflicts Disrupted and wears off after the number of Moves or Seconds available reaches half or below.

List of Status Effects Edit

Name Effect Immune Types
Burned Damage x1.5 from fire types Dragon, Fire, Ghost, Ground, Poison, Rock, Water
Frozen Damage x1.2 for ice types and prevents disruptions Fire, Electric, Ice, Fighting, Poison, Psychic, Ghost, Steel, Fairy
Paralyzed Prevents disruptions Electric, Poison, Flying, Psychic, Ghost, Dragon, Steel, Fairy
Asleep Damage x1.2 and prevents disruptions Grass, Ice, Fighting, Rock, Ghost, Dragon, Dark, Steel
Spooked Damage x1.5 from ghost types Grass, Ice, Fighting, Poison, Ground, Bug, Rock, Dragon, Dark, Steel
Poisoned Damage x1.5 from poison types Poison, Ground, Rock, Ghost, Steel
Disrupted Prevents disruptions