A Status Effect is an effect that can be imposed on a target Pokémon during a stage, usually by triggering a Skill. They can either increase damage (sometimes by a specific Pokémon type) or prevent the target from disrupting, if the stage has disruptions (the countdown, if any, will also be frozen).

A Disruption Delay acts as a Paralyze and wears off after the number of Moves or Seconds available reaches half or below.

List of Status Effects Edit

Name Effect
Burned Damage x1.5 from fire types
Frozen Damage x1.2 for ice types and prevents disruptions
Paralyzed Prevents disruptions
Asleep Damage x1.2 and prevents disruptions
Spooked Damage x1.5 from ghost types
Poisoned Damage x1.5 from poison types

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