A Status Effect is an effect that can be imposed on a target Pokémon during a stage, usually by triggering a Skill. They can either increase damage (sometimes by a specific Pokémon type) or prevent the target from disrupting, if the stage has disruptions (the countdown, if any, will also be frozen).
A Disruption Delay acts as a Paralyze and wears off after the number of Moves or Seconds available reaches half or below.
List of Status Effects Edit
|Burned||Damage x1.5 from fire types|
|Frozen||Damage x1.2 for ice types and prevents disruptions|
|Asleep||Damage x1.2 and prevents disruptions|
|Spooked||Damage x1.5 from ghost types|
|Poisoned||Damage x1.5 from poison types|