Volcanion | |||
Pokédex No. |
684 | ||
---|---|---|---|
Type | |||
Base Attack |
80 | Max Attack |
100 |
RMLs Available |
10 | RML Max Attack |
130 |
Skill | Risk-Taker |
Stages[]
Escalation Battles (Levels 1-14): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
2002 + 166/level | Move Limit |
8 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
|||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-rare
|
Coin Reward |
200 (30) | ||
Disruptions | Countdown 2: Choose one of these every 2 moves:
- Fill the 3x2 area at B2 with Disruption Pattern 1
- Fill the 3x2 area at D4 with Disruption Pattern 2 Disruption Patterns:
| ||||
Event Duration |
Escalation Battles (Level 15): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
11909 | Move Limit |
12 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
|||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-boss2
|
Coin Reward |
30 (30) | ||
Disruptions | Countdown 2: Fill board with Disruption Pattern 1 every 5 moves Disruption Patterns:
| ||||
Event Duration |
Escalation Battles (Levels 16-49): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
1372 + 84/level | Move Limit |
8 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
|||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-rare
|
Coin Reward |
30 (30) | ||
Disruptions | |||||
Event Duration |
Escalation Battles (Level 50): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
18024 | Move Limit |
16 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-boss2
|
Coin Reward |
30 (30) | ||
Disruptions | |||||
Event Duration |
Escalation Battles (Levels 51-99): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
1116 + 40/level | Move Limit |
8 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
|||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-rare
|
Coin Reward |
30 (30) | ||
Disruptions | |||||
Event Duration |
Escalation Battles (Level 100): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
32361 | Move Limit |
15 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
|||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-boss2
|
Coin Reward |
30 (30) | ||
Disruptions | Countdown 1 (initially start counter at 0): Fill board with Disruption Pattern 1, then switch to Countdown 2 Countdown 2: Switch to Countdown 3 after 8 moves, fill the 2x3 area at B3 or D3 with Disruption Pattern 2 every 3 moves Countdown 3: Do in order every 3 moves:
1) Fill the 2x4 area at C3 with Disruption Pattern 3
2) Fill the 2x4 area at A1 with Disruption Pattern 3
3) Fill the 2x4 area at D1 with Disruption Pattern 3 Disruption Patterns:
| ||||
Event Duration |
Escalation Battles (Levels 101-124): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
1716 + 69/level | Move Limit |
8 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-rare
|
Coin Reward |
30 (30) | ||
Disruptions | Countdown 1: Do in order every 2 moves, switch countdown after disrupting 2 times:
| ||||
Event Duration |
Escalation Battles (Level 125): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
24024 | Move Limit |
16 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-boss2
|
Coin Reward |
30 (30) | ||
Disruptions | |||||
Event Duration |
Escalation Battles (Levels 126-149): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
2945 + 45/level | Move Limit |
8 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-rare
|
Coin Reward |
30 (30) | ||
Disruptions | |||||
Event Duration |
Escalation Battles (Level 150): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
27456 | Move Limit |
12 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-boss2
|
Coin Reward |
30 (30) | ||
Disruptions | Countdown 1: Fill the 4x2 area at B3 with Disruption Pattern 1 after 2 moves, then switch to Countdown 2 Countdown 2: Fill rows 3-5 with Disrutpion Pattern 2 every 3 moves Disruption Patterns:
| ||||
Event Duration |
Escalation Battles (Levels 151-199): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
1287 + 90/level | Move Limit |
10 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-rare
|
Coin Reward |
30 (30) | ||
Disruptions | |||||
Event Duration |
Escalation Battles (Level 200): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
34320 | Move Limit |
12 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-boss2
|
Coin Reward |
30 (30) | ||
Disruptions | Countdown 1: Switch to Countdown 2 after 7 moves, choose one of these every 2 moves:
Countdown 2: Switch to Countdown 3 when HP ≤ 8000 (Score ≥ 26320), fill the 4x4 area at B3 with Disruption Pattern 1 every 2 moves Countdown 3: Fill board with Disruption Pattern 2 every 3 moves Disruption Patterns:
| ||||
Event Duration |
Escalation Battles (Levels 201-249): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
3850 + 165/level | Move Limit |
10 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-rare
|
Coin Reward |
30 (30) | ||
Disruptions | Countdown 1 (initially start counter at 0): Choose one of these every 2 moves, switch countdown after 3 times:
Countdown 2: Fill the 4x2 area at B3 with Disruption Pattern 1 every 4 moves Disruption Patterns:
| ||||
Event Duration |
Escalation Battles (Level 250): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
22848 | Move Limit |
10 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-boss2
|
Coin Reward |
30 (30) | ||
Disruptions | Countdown 1 (initially start counter at 0): Fill the 4x4 area at the center with Disruption Pattern 1 every 3 moves, switch to Countdown 2 after 2 times Countdown 2: Switch to Countdown 3 after 7 moves, fill the 4x4 area at the center with Disruption Pattern 2 every 2 moves Countdown 3: Do in order every 4 moves:
1) Fill the 2x4 area at the center with Disruption Pattern 3
2) Fill the 2x4 area at the center with Disruption Pattern 4 Disruption Patterns:
| ||||
Event Duration |
Escalation Battles (Levels 251-299): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
5360 + 158/level | Move Limit |
12 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-rare
|
Coin Reward |
30 (30) | ||
Disruptions | |||||
Event Duration |
Escalation Battles (Level 300): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
40600 | Move Limit |
12 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-boss2
|
Coin Reward |
30 (30) | ||
Disruptions | Countdown 1: Switch countdown after 5 moves, do in order every move:
| ||||
Event Duration |
Escalation Battles (Levels 301-349): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
2940 + 105/level | Move Limit |
10 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
|||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-rare
|
Coin Reward |
30 (30) | ||
Disruptions | Countdown 1 (initially start counter at 0): Fill a random 3x4 area with 7 random every 3 moves, switch countdown after 2 times Countdown 2: Fill the 3x3 area at A1 or C4 with Disruption Pattern 1 every 2 moves Disruption Patterns:
| ||||
Event Duration |
Escalation Battles (Level 350): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
46200 | Move Limit |
15 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-boss2
|
Coin Reward |
30 (30) | ||
Disruptions | Countdown 1: Switch countdown when HP ≤ 10000 (Score ≥ 36200), do in order every 3 moves:
1) Fill columns 1 and 2 with Disruption Pattern 1
2) Fill columns 5 and 6 with Disruption Pattern 1 Disruption Patterns:
| ||||
Event Duration |
Escalation Battles (Levels 351-399): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
4680 + 181/level | Move Limit |
8 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-rare
|
Coin Reward |
30 (30) | ||
Disruptions | Countdown 1: Fill the 3x3 area at B2 with Disruption Pattern 1 after 2 moves, then switch countdown Countdown 2: Fill rows 1 and 2 with Disruption Pattern 2 after 3 moves, then switch countdown Disruption Patterns:
| ||||
Event Duration |
Escalation Battles (Level 400): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
33600 | Move Limit |
12 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
Added Non-Support: | ||||
Soundtrack |
bgm-stage-boss2
|
Coin Reward |
30 (30) | ||
Disruptions | Countdown 1 (initially start counter at 0): Do in order every 2 moves:
1) Fill rows 4-6 with Disruption Pattern 1
Disruption Patterns:
| ||||
Event Duration |
Escalation Battles (Levels 401-449): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
4200 + 132/level | Move Limit |
15 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-rare
|
Coin Reward |
30 (30) | ||
Disruptions | Countdown 1: Switch countdown after 8 moves, do in order every 8 moves:
1) Fill board with Disruption Pattern 1
2) Fill board with Disruption Pattern 2 Countdown 2: Do in order every move:
1) Fill row 1 with Disruption Pattern 3
2) Fill row 6 with Disruption Pattern 3 Disruption Patterns:
| ||||
Event Duration |
Escalation Battles (Level 450): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
30624 | Move Limit |
10 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
Added Non-Support: | ||||
Soundtrack |
bgm-stage-boss2
|
Coin Reward |
30 (30) | ||
Disruptions | Countdown 1 (initially start counter at 0): Switch countdown after 4 moves, fill board with Disruption Pattern 1 every 3 moves Countdown 2: Do in order every move:
1) Fill columns 1-3 with Disruption Pattern 2
2) Fill columns 4-6 with Disruption Pattern 3
3) Fill board with Disruption Pattern 4 Disruption Patterns:
| ||||
Event Duration |
Escalation Battles (Levels 451-499): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
5600 + 934/level | Move Limit |
16 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-rare
|
Coin Reward |
30 (30) | ||
Disruptions | Countdown 1 (initially start counter at 0): Switch countdown after 9 moves, do in order every 3 moves:
1) Fill rows 4-6 with Disruption Pattern 1
2) Fill rows 2-3 with Disruption Pattern 2 Countdown 2: Fill rows 2-5 with Disruption Pattern 3 every 3 moves Disruption Patterns:
| ||||
Event Duration |
Escalation Battles (Levels 500+): Volcanion | |||||
Stage |
Special Stages: Escalation Battles | ||||
---|---|---|---|---|---|
Hit Points |
127940 | Move Limit |
12 Moves | Experience | 5 |
Catchability | 0% + 1%/level | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
Added Non-Support: | ||||
Soundtrack |
bgm-stage-boss2
|
Coin Reward |
30 (30) | ||
Disruptions | Countdown 2: Do in order every 4 moves:
1) Fill board with Disruption Pattern 1
2) Fill columns 3 and 4 with Disruption Pattern 2 Disruption Patterns:
| ||||
Event Duration |